- Understand how context affects usage for a smartphone, tablet, desktop, watch, smart TV, car etc.
- Think about how your user shifts between multiple devices and form factors while using your software or app.
- Think about how the context of each device experience compliments the other.
- Synchronization and continuity of the experience between multiple devices is important to your user. Without the continuity the experience becomes jarring.
- Accommodate for the user on the go as well as the user in a specific location.
Sunday, November 30, 2014
Day 73 - Five Tips for Multi Screen Context
When you design a software product always think of the larger context of the multi-screen world. Designing for context means aligning your customer requirements at any given time at any given place.
Sunday, November 2, 2014
Day 72 - How Do You Design for a Global Audience?
In an interconnected world, the internet allows you to reach a global audience.
So how do you design for a world in which there are cultural differences?
UX godfather Don Norman says to Design for the task. So try task-centered-design instead of human-centered-design. If you design for the task it will fit nearly all cultures.
There are many examples of this. Think of a violin or a refrigerator...they're the same all over the world in the places that have these objects.
So how do you design for a world in which there are cultural differences?
UX godfather Don Norman says to Design for the task. So try task-centered-design instead of human-centered-design. If you design for the task it will fit nearly all cultures.
There are many examples of this. Think of a violin or a refrigerator...they're the same all over the world in the places that have these objects.
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