Showing posts with label motion. Show all posts
Showing posts with label motion. Show all posts

Monday, October 20, 2014

Day 67 - Interaction Design Motion - Disney Animation Principles

With mobile app platforms and emerging technologies becoming more immersive and dynamic, it's important to understand animation as a ux or interaction designer.

These are Disney's 12 Rules of Animation:
  1. Squash and stretch
  2. Anticipation
  3. Staging
  4. Straight ahead / pose-to-pose
  5. Follow through / overlapping-action
  6. Slow in and out
  7. Arcs
  8. Secondary action
  9. Timing
  10. Exaggeration
  11. Solid drawing
  12. Appeal

Thursday, July 10, 2014

Day 29 - Mobile Basics: Accelerometer

Built into the circuitry of your mobile phone or tablet, the accelerometer is a miniature device that knows up from down and is commonly used to change your screen from portrait mode to landscape view when you turn it.

By reading data from the physical world into your app, the accelerometer reads in that sensor data and does something relative to gravity or acceleration.

Besides portrait and landscape orientation, the accelerometer can be applied to other uses such as:
  1. Controlling sound when you tilt the phone.
  2. Creating a jump rope sensor fitness app via the accelerometer sensor.
  3. Calculate the steps you take whether walking, running, or jogging.
  4. Detecting when to snap a photo via shaky hands by sensing when you're holding steady.
  5. Shaking your phone to lock it.
There's endless ways to incorporate the accelerometer into the user experience.

What are some creative ways you can use to apply the accelerometer to your designs?