Showing posts with label prototype. Show all posts
Showing posts with label prototype. Show all posts

Sunday, August 3, 2014

Day 39 - List of Prototyping Tools

A prototype is a preliminary model of a new product used to test and evaluate a design. It's purpose is to allow users of the software product/service to assess proposals for the design so you can get feedback, learn, and iterate.

Again, remember that the goal of building a prototype is not the artifact itself but feedback so you can learn.

Here's a list of prototyping tools:
  1. Axure
  2. Balsamiq
  3. Concept.Ly
  4. FieldTest
  5. Flinto
  6. Fluid UI
  7. Framer
  8. Interface
  9. Invision
  10. Justinmind
  11. Keynotopia
  12. Marvel
  13. Pencil Project
  14. POP
  15. Proto.io
  16. Solidify App
  17. UXPin
What prototyping tools and techniques do you use?  Add them in the comments.

Monday, June 2, 2014

Day 13 - Be Prepared for Usability Testing

  1. Know what you're testing for when you design your tests
  2. Recruit participants
    1. Define recruitment criteria
    2. Recruit on Craigslist
    3. Paid recruitment https://ethn.io/pricing 
    4. Create Google Forms to screen and qualify candidates
    5. Survey Monkey
  3. Have all testing materials ready and practice before your testing dates
    1. Prototype/s
    2. Location
    3. Questions
    4. Schedule
    5. Participants
  4. Schedule the selected participants
  5. Conducting usability interviews
    1. Set proper expectations
    2. Shut up and listen.
    3. Avoid bias.  If UX designers conduct interviews on their own designs bias is very likely.
    4. Record the interviews.
    5. Follow up answers. Make participants feel comfortable, be genuinely inquisitive and probe deep to gain insight.
    6. Provide a reward upon conclusion - gift card, voucher, or cash.