Sunday, November 30, 2014

Day 73 - Five Tips for Multi Screen Context

When you design a software product always think of the larger context of the multi-screen world.  Designing for context means aligning your customer requirements at any given time at any given place.
  1. Understand how context affects usage for a smartphone, tablet, desktop, watch, smart TV, car etc.
  2. Think about how your user shifts between multiple devices and form factors while using your software or app.
  3. Think about how the context of each device experience compliments the other.
  4. Synchronization and continuity of the experience between multiple devices is important to your user. Without the continuity the experience becomes jarring.
  5. Accommodate for the user on the go as well as the user in a specific location.

Sunday, November 2, 2014

Day 72 - How Do You Design for a Global Audience?

In an interconnected world, the internet allows you to reach a global audience.

So how do you design for a world in which there are cultural differences?

UX godfather Don Norman says to Design for the task. So try task-centered-design instead of human-centered-design. If you design for the task it will fit nearly all cultures.

There are many examples of this. Think of a violin or a refrigerator...they're the same all over the world in the places that have these objects.