Why should the business care about ux research, usability and design?
Research at IBM shows that as a rule of thumb for every $1 dollar spent solving a problem in design, you save $10 dollars in development, and you save $100 dollars in post-release maintenance.
$1 : $10 : $100
Friday, January 23, 2015
Sunday, January 11, 2015
Day 79 - Five Mobile Conditions for Social Apps
It's a cliche at this point but astounding mobile growth continues. What's different about building social apps on mobile than it was on the desktop.
- Smartphone apps can access your address book, bypassing the need to build your social graph on a new service.
- They can access your local photo library, uploading your photos to different websites is a nusance.
- They can use push notifications rather than emails. The millennial generation generally don't use email.
- Smartphones provide geo-location.
- Crucially, they get an icon on the home screen.
Wednesday, January 7, 2015
Day 78 - Value FOR Your Customers
Five ways for creating value for your customers:
- Focus on value. What pain point are you solving for your customer.
- Compete on value not price.
- Be empathetic. Walk in your customer's shoes and see the world through their eyes.
- Satisfy your customers by making them successful. In other words, satisfy their needs.
- Delight them by giving them something extra.
Day 77 - Ten Usability Heuristics for User Interface Design
Jakob Nielsen's 10 most general principles (or heuristic rules of thumb) for interaction design:
- Visibility of system status.
- Match between system and the real world.
- User control and freedom.
- Consistency and standards.
- Error prevention.
- Recognition rather than recall.
- Flexibility and efficiency of use.
- Aesthetic and minimalist design.
- Help users recognize, diagnose, and recover from errors.
- Help and documentation.
Day 76 - System Usability System (SUS)
SUS is a series of ten questions. It's a quick and dirty usability scale to give your users once they've completed testing your service. Users are asked to rate statements from 1-5 depending on how much they agree with them.
- I think that I would like to use this system frequently.
- I found the system unnecessarily complex.
- I thought the system was easy to use.
- I think I would need the support of a technical person to use this system.
- I found the various functions in this system were well integrated.
- I thought there was too much inconsistency in this system.
- I would imagine that most people would learn to use this system very quickly.
- I found the system very cumbersome to use.
- I feel very confident using the system.
- I needed to learn a lot of things before I could get going with this system.
Labels:
research,
testing,
usability,
usability research,
usability testing,
user testing
Day 75 - Value from Your Customers
Value comes from customers in four different ways.
- They can pay you money.
- They can create content for you.
- They can give you their eyeballs.
- They can give you other users.
Subscribe to:
Posts (Atom)